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	<title>Comments on: LEGO Triangles</title>
	<atom:link href="http://www.brickengineer.com/pages/2007/10/10/lego-triangles/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.brickengineer.com/pages/2007/10/10/lego-triangles/</link>
	<description>LEGO Engineering for LEGO NXT and Robot Enthusiasts</description>
	<lastBuildDate>Wed, 20 May 2015 11:38:34 +0000</lastBuildDate>
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		<title>By: mfeldt</title>
		<link>http://www.brickengineer.com/pages/2007/10/10/lego-triangles/comment-page-1/#comment-117299</link>
		<dc:creator><![CDATA[mfeldt]]></dc:creator>
		<pubDate>Wed, 20 May 2015 11:38:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.brickengineer.com/pages/2007/10/10/lego-triangles/#comment-117299</guid>
		<description><![CDATA[If the connectors are too tight and the triangle is large: The 3M liftarms can be replaced by 5M liftarms that go 2 holes further away from the corner. Or by 7M levers or bars that go 4 holes further out. Or by 9M levers that go... you get the idea.]]></description>
		<content:encoded><![CDATA[<p>If the connectors are too tight and the triangle is large: The 3M liftarms can be replaced by 5M liftarms that go 2 holes further away from the corner. Or by 7M levers or bars that go 4 holes further out. Or by 9M levers that go&#8230; you get the idea.</p>
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		<title>By: Making a hexagon with plates &#124; CL-UAT</title>
		<link>http://www.brickengineer.com/pages/2007/10/10/lego-triangles/comment-page-1/#comment-102585</link>
		<dc:creator><![CDATA[Making a hexagon with plates &#124; CL-UAT]]></dc:creator>
		<pubDate>Wed, 24 Dec 2014 18:04:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.brickengineer.com/pages/2007/10/10/lego-triangles/#comment-102585</guid>
		<description><![CDATA[[&#8230;] know they can be made with Technic struts and connectors, see this BrickEngineer post for some good [&#8230;]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] know they can be made with Technic struts and connectors, see this BrickEngineer post for some good [&#8230;]</p>
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		<title>By: Vikram</title>
		<link>http://www.brickengineer.com/pages/2007/10/10/lego-triangles/comment-page-1/#comment-19940</link>
		<dc:creator><![CDATA[Vikram]]></dc:creator>
		<pubDate>Sat, 14 May 2011 08:05:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.brickengineer.com/pages/2007/10/10/lego-triangles/#comment-19940</guid>
		<description><![CDATA[Amazing post, truly!

&lt;a href=&quot;http://skillset.com/&quot; rel=&quot;nofollow&quot;&gt;http://skillset.com/&lt;/a&gt;]]></description>
		<content:encoded><![CDATA[<p>Amazing post, truly!</p>
<p><a href="http://skillset.com/" rel="nofollow">http://skillset.com/</a></p>
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	<item>
		<title>By: admin</title>
		<link>http://www.brickengineer.com/pages/2007/10/10/lego-triangles/comment-page-1/#comment-18640</link>
		<dc:creator><![CDATA[admin]]></dc:creator>
		<pubDate>Sun, 24 Apr 2011 21:49:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.brickengineer.com/pages/2007/10/10/lego-triangles/#comment-18640</guid>
		<description><![CDATA[I not only tried them, but I have used them in several robotic designs.
The fit is indeed tight, but I have not found it to be as tight as you describe.

I would make sure that all liftarms in your design are indeed 1 x 11.
I cannot imagine how the liftarms could possibly be bending if they were the same length.
If one was longer or shorter than the others, then what you describe should indeed happen.

The critical part of the design is not the side length of the triangle, but the 60 degree angles at the three intersections.
Since these angles are the same for any equilateral triangle, the joint will work equally well with any straight liftarms as long as they are the same length.

I hope that this helps!]]></description>
		<content:encoded><![CDATA[<p>I not only tried them, but I have used them in several robotic designs.<br />
The fit is indeed tight, but I have not found it to be as tight as you describe.</p>
<p>I would make sure that all liftarms in your design are indeed 1 x 11.<br />
I cannot imagine how the liftarms could possibly be bending if they were the same length.<br />
If one was longer or shorter than the others, then what you describe should indeed happen.</p>
<p>The critical part of the design is not the side length of the triangle, but the 60 degree angles at the three intersections.<br />
Since these angles are the same for any equilateral triangle, the joint will work equally well with any straight liftarms as long as they are the same length.</p>
<p>I hope that this helps!</p>
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		<title>By: adam</title>
		<link>http://www.brickengineer.com/pages/2007/10/10/lego-triangles/comment-page-1/#comment-18639</link>
		<dc:creator><![CDATA[adam]]></dc:creator>
		<pubDate>Sun, 24 Apr 2011 21:35:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.brickengineer.com/pages/2007/10/10/lego-triangles/#comment-18639</guid>
		<description><![CDATA[Great deisgn on paper - when I go to build the 11 lenght liftarm triangle using the 1/2 liftarms (1x3) and the (1x2) they are an extremely tigh fit against each other. So much force is necessary to keep the triangle aligned, that the 1x11 liftarms are actually bending in the middle - to much stress!

My chance, did you get an opportunity to build this model after desiging it on papaer to see the fit of each piece against the next peice.

The stress placed on the each piece after construciton will cause premature wear.]]></description>
		<content:encoded><![CDATA[<p>Great deisgn on paper &#8211; when I go to build the 11 lenght liftarm triangle using the 1/2 liftarms (1&#215;3) and the (1&#215;2) they are an extremely tigh fit against each other. So much force is necessary to keep the triangle aligned, that the 1&#215;11 liftarms are actually bending in the middle &#8211; to much stress!</p>
<p>My chance, did you get an opportunity to build this model after desiging it on papaer to see the fit of each piece against the next peice.</p>
<p>The stress placed on the each piece after construciton will cause premature wear.</p>
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		<title>By: Jessie</title>
		<link>http://www.brickengineer.com/pages/2007/10/10/lego-triangles/comment-page-1/#comment-113</link>
		<dc:creator><![CDATA[Jessie]]></dc:creator>
		<pubDate>Fri, 11 Apr 2008 10:19:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.brickengineer.com/pages/2007/10/10/lego-triangles/#comment-113</guid>
		<description><![CDATA[&lt;strong&gt;Jessie...&lt;/strong&gt;

This is real good info.  Thanks for sharing....]]></description>
		<content:encoded><![CDATA[<p><strong>Jessie&#8230;</strong></p>
<p>This is real good info.  Thanks for sharing&#8230;.</p>
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		<title>By: Rich</title>
		<link>http://www.brickengineer.com/pages/2007/10/10/lego-triangles/comment-page-1/#comment-44</link>
		<dc:creator><![CDATA[Rich]]></dc:creator>
		<pubDate>Mon, 14 Jan 2008 04:09:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.brickengineer.com/pages/2007/10/10/lego-triangles/#comment-44</guid>
		<description><![CDATA[In an effort to keep you awake at night pondering this, how would convert your triangle concept into a model of the Gateway Arch in St. Louis?]]></description>
		<content:encoded><![CDATA[<p>In an effort to keep you awake at night pondering this, how would convert your triangle concept into a model of the Gateway Arch in St. Louis?</p>
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	<item>
		<title>By: admin</title>
		<link>http://www.brickengineer.com/pages/2007/10/10/lego-triangles/comment-page-1/#comment-7</link>
		<dc:creator><![CDATA[admin]]></dc:creator>
		<pubDate>Wed, 17 Oct 2007 03:34:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.brickengineer.com/pages/2007/10/10/lego-triangles/#comment-7</guid>
		<description><![CDATA[Hi Alex,

I use the LDraw package with MLCAD to record the designs.
I then use L3PAO (part of LDraw) to generate the POV files for POV-Ray for Windows 3.5

I see that you do neuroscience research... me too!!!
http://knuthlab.rit.albany.edu/publications.html

Please let me know if you have other questions.
Cheers,
Kevin]]></description>
		<content:encoded><![CDATA[<p>Hi Alex,</p>
<p>I use the LDraw package with MLCAD to record the designs.<br />
I then use L3PAO (part of LDraw) to generate the POV files for POV-Ray for Windows 3.5</p>
<p>I see that you do neuroscience research&#8230; me too!!!<br />
<a href="http://knuthlab.rit.albany.edu/publications.html" rel="nofollow">http://knuthlab.rit.albany.edu/publications.html</a></p>
<p>Please let me know if you have other questions.<br />
Cheers,<br />
Kevin</p>
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	<item>
		<title>By: Alex Dimitrov</title>
		<link>http://www.brickengineer.com/pages/2007/10/10/lego-triangles/comment-page-1/#comment-4</link>
		<dc:creator><![CDATA[Alex Dimitrov]]></dc:creator>
		<pubDate>Tue, 16 Oct 2007 14:23:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.brickengineer.com/pages/2007/10/10/lego-triangles/#comment-4</guid>
		<description><![CDATA[Hi, Kevin

What CAD system do you use do design and render your constructs?

Thanks
Alex]]></description>
		<content:encoded><![CDATA[<p>Hi, Kevin</p>
<p>What CAD system do you use do design and render your constructs?</p>
<p>Thanks<br />
Alex</p>
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